Rules

  • Lobby settings

  • The following lobby settings will be used for the RaceSquare league races.

    Structure:
    Maximum Grid Size: 16
    Opponents All Identical Car: No
    Car Class: Depends on which league

    Sessions:
    Rolling Start: No/ Yes 
    Qualifying: Depends on league
    Warmup: No
    Number of Laps: Depending on track

    Conditions: Those will be annouced before the race

    Restrictions:
    Force Interior View: No

    Force Manual Gears: No
    Force Realistic Driving Aids: No
    Force Default Setups: No
    Mandatory pit-stop: No

    Allow ABS: Yes
    Allow Stability Control: No
    Allow Traction Control: Yes

    Damage: Full Damage
    Mechanical Failures: off
    Tyre Wear: Real
    Fuel Usage: Real
    Auto Start Engine: Yes

    Flags & Penalties: On
    Allow Ghosted Vehicles: No

  •  

  • Car selection process:



  • At the start of the season, there will be an annoucement of the car list of the series.

    The car list will show how many places there are in each car so places are limited.

    We heavily advise drivers actively test the cars they are considering using. However, if a driver feels they have made a mistake and no longer enjoy racing in that particular car, we are allowing 1 car change per season for each driver.

    A car change is allowed under the following criteria:
    - The driver must have completed at least 3 races with their current car.

  • Disconnections

     

  • - Drivers need to have completed at least 75% of the race distance in order to score full points for their final classified position.
    - Drivers who complete between 50% and 75% of the race distance will be eligible to score half points for their final classified position.
    - Drivers who complete less than 50% of the race distance will score 0 points, regardless of their classified position. (If a driver disconnects there will only be given half points if he disconnected and completed less then 50%)

     

  • Mass disconnections

     

  • If 4 (or more) drivers lose connection to the lobby during the transition from qualifying to the race, the lobby will be restarted.
    If less than 50% of the race was completed at the time of the mass disconnection, the race will be restarted immediately.
    If more than 50% of the race was completed at the time of the mass disconnection, the race will end.
    If more than 75% of the race was completed at the time of the mass disconnection, the race will end, and the race result will be declared as the order at the time of the first disconnection.

  •  

  • Points system

  • Endurance point system
    1st = 25points
    2nd=  20pts
    3rd= 18pts
    4th= 15pts
    5th= 12pts
    6th = 8pts
    7th= 7pts
    8th= 6pts
    9th=5pts
    10th= 4pts
    11th= 3pts
    12th= 2pts
    13th= 1pt
    14th= 1pt
    15th= 1pt
    16th= 1pt

    Sprint race point system
    1st= 20pts
    2nd= 15pts
    3rd= 14pts
    4th= 13pts
    5th= 12pts
    6th= 11pts
    7th= 10pts
    8th= 9pts
    9th= 8pts
    10th= 7pts
    11th=6pts
    12th= 5pts
    13th= 4pts
    14th= 3pts
    15th= 2 pts
    16th= 1pt

    In both point systems there will be points for pole position (Also a point for pole position in class) and fastest lap (Also a point for fastest lap in class).

Super GT Points sytem:
Each round you can score 10-6-4-3-2-1
 
2. Round points wil be based on average fiishing position per race in each round e.g. somenone who finishes first, eight and third in a triple round may recieve thrid place points while its average finishing position was 4th. 
 
3. For the fastest lap you get 1 point.
 
 
4. Manufactor championship the best 2 drivers each round of a manufactor score points for the manufactor championship! 
  • Super gt race format

  • 1. Each race rwquiers a mandatory pitstop

  • 2. Fuelling yoiu can do what is necessary
  • 3. Tyre wear accelaration is put to 5x and fuel too, changes might be made
  • 4. You must use 2 compounds per race
  • 5. Damage is set to off
  • 6. Penalties are off but manually controlled
  • 7. Flags will be set on so if a yellow flag appears no overtaking otherwise 30sec time pen
  • 8. Ghosting is set to yes for lapped cars
  • 9. The in-game race wil be outlined
  • 10. Your best six races out of 8 will be counting for the championship result
  • 11. Grids will be organised in reserve championship position and the 2nd or 3rd race based on reverse of the earlier race result
  • 12. THe first race wil be sorted by race number so number #2 starts first and #99 last e.g.
SUCCESS Ballast
 
1. The aim of ballast is to equalise all competitors over a course of the season so everyone gets their chance to run up front.
2. Cars must run the GT SPort default BOP Percentages. 
3. For every 10points you gain you will be given 1% power limitation of your maxium
4. After 20points you get 1% extra weight.
5. The minium power output allowed to be inccurred by any car is -10% from default BOP setting
6. Ballast will be calculated and published for each race.
7. Ballast will take place after 3 rounds.
8. Ballast system maybe adjusted if too many competitors are on it the last placed competitors should remain on regular BOP of GT Sport.
 
 
 
  •  Racing rules

  •  No corner cutting and stay between the white lines.

  • No contact when trying  to overtake otherwise you are not allowed to overtake in the next corner/straight.

  • Respect the racing line in the car in front. The car in front is not allowed to use waving as defence for the car behind. When the car is on your side don't push it wide and win the position otherwise the penalty will be given when you don't give the place back.

  • When you run wide and want to rejoin the track don't go back on track when there are faster cars coming up just rejoin when their passed you.

  • When you get lapped you have 3 corners to let the car behind pass but this will depend on track.

  • Have fun and respect each other. Be honest.

Penalty's

How to get and report a penalty.

 


Accident:

You can not touch each other. You do this anyway,

and one of the driver's loses his place or should given up because of damage,

then you will get a time penaltyHow much time the punishment is determined by how many

places are lost or the severity of the accident.

 

Pit line:

If you cross the pit lines at the pit exit, you will get +30 second penalty

 

Corner cutting or four wheels off the track:

You will get a time penalty.

 

Blocking:

Don't block. If the car is flashing his lights behind you let him in a safe place pass.

If you don't, you get +30 seconds time penalty.

 

How can you report a punishment that a steward has not seen:

Be sure what happened.
Specify where and by what exactly happened, in what round and between whom.
You may submit up to 24 hours after the race a protest.
The stewards decide and their decision is final.

 

It's all about speed