Rules
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Lobby settings
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The following lobby settings will be used for the RaceSquare league races.
Structure:
Maximum Grid Size: 16
Opponents All Identical Car: No
Car Class: Depends on which league
Sessions:
Rolling Start: No/ Yes
Qualifying: Depends on league
Warmup: No
Number of Laps: Depending on track
Conditions: Those will be annouced before the race
Restrictions:
Force Interior View: No
Force Manual Gears: No
Force Realistic Driving Aids: No
Force Default Setups: No
Mandatory pit-stop: No
Allow ABS: Yes
Allow Stability Control: No
Allow Traction Control: Yes
Damage: Full Damage
Mechanical Failures: off
Tyre Wear: Real
Fuel Usage: Real
Auto Start Engine: Yes
Flags & Penalties: On
Allow Ghosted Vehicles: No -
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Car selection process:
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At the start of the season, there will be an annoucement of the car list of the series.
The car list will show how many places there are in each car so places are limited.
We heavily advise drivers actively test the cars they are considering using. However, if a driver feels they have made a mistake and no longer enjoy racing in that particular car, we are allowing 1 car change per season for each driver.
A car change is allowed under the following criteria:
- The driver must have completed at least 3 races with their current car. -
Disconnections
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- Drivers need to have completed at least 75% of the race distance in order to score full points for their final classified position.
- Drivers who complete between 50% and 75% of the race distance will be eligible to score half points for their final classified position.
- Drivers who complete less than 50% of the race distance will score 0 points, regardless of their classified position. (If a driver disconnects there will only be given half points if he disconnected and completed less then 50%) -
Mass disconnections
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If 4 (or more) drivers lose connection to the lobby during the transition from qualifying to the race, the lobby will be restarted.
If less than 50% of the race was completed at the time of the mass disconnection, the race will be restarted immediately.
If more than 50% of the race was completed at the time of the mass disconnection, the race will end.
If more than 75% of the race was completed at the time of the mass disconnection, the race will end, and the race result will be declared as the order at the time of the first disconnection. -
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Points system
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Endurance point system
1st = 25points
2nd= 20pts
3rd= 18pts
4th= 15pts
5th= 12pts
6th = 8pts
7th= 7pts
8th= 6pts
9th=5pts
10th= 4pts
11th= 3pts
12th= 2pts
13th= 1pt
14th= 1pt
15th= 1pt
16th= 1pt
Sprint race point system
1st= 20pts
2nd= 15pts
3rd= 14pts
4th= 13pts
5th= 12pts
6th= 11pts
7th= 10pts
8th= 9pts
9th= 8pts
10th= 7pts
11th=6pts
12th= 5pts
13th= 4pts
14th= 3pts
15th= 2 pts
16th= 1pt
In both point systems there will be points for pole position (Also a point for pole position in class) and fastest lap (Also a point for fastest lap in class).
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Super gt race format
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1. Each race rwquiers a mandatory pitstop
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2. Fuelling yoiu can do what is necessary
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3. Tyre wear accelaration is put to 5x and fuel too, changes might be made
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4. You must use 2 compounds per race
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5. Damage is set to off
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6. Penalties are off but manually controlled
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7. Flags will be set on so if a yellow flag appears no overtaking otherwise 30sec time pen
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8. Ghosting is set to yes for lapped cars
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9. The in-game race wil be outlined
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10. Your best six races out of 8 will be counting for the championship result
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11. Grids will be organised in reserve championship position and the 2nd or 3rd race based on reverse of the earlier race result
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12. THe first race wil be sorted by race number so number #2 starts first and #99 last e.g.
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Racing rules
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No corner cutting and stay between the white lines.
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No contact when trying to overtake otherwise you are not allowed to overtake in the next corner/straight.
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Respect the racing line in the car in front. The car in front is not allowed to use waving as defence for the car behind. When the car is on your side don't push it wide and win the position otherwise the penalty will be given when you don't give the place back.
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When you run wide and want to rejoin the track don't go back on track when there are faster cars coming up just rejoin when their passed you.
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When you get lapped you have 3 corners to let the car behind pass but this will depend on track.
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Have fun and respect each other. Be honest.
Penalty's
How to get and report a penalty.
Accident:
You can not touch each other. You do this anyway,
and one of the driver's loses his place or should given up because of damage,
then you will get a time penalty. How much time the punishment is determined by how many
places are lost or the severity of the accident.
Pit line:
If you cross the pit lines at the pit exit, you will get +30 second penalty
Corner cutting or four wheels off the track:
You will get a time penalty.
Blocking:
Don't block. If the car is flashing his lights behind you let him in a safe place pass.
If you don't, you get +30 seconds time penalty.
How can you report a punishment that a steward has not seen:
Be sure what happened.
Specify where and by what exactly happened, in what round and between whom.
You may submit up to 24 hours after the race a protest.
The stewards decide and their decision is final.
It's all about speed